One of the big topics at GameSoundCon was interactivity, with composers thinking hard about how do they write – and implement – music which changes as the gameplay happens. Musical beds and loops with sudden transitions at checkpoints are seen as outdated.

On the other hand, there is a long way to go. This interview of composer Inon Zur discusses how his score for Dragon Age is not so focused on interactivity.

The music is squarely in the Carl-Orff-meets-Metallica genre. Which is my personal favorite. Trailer awesomeness follows:

Posted 8 years ago by John Piscitello

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