One of the big topics at GameSoundCon was interactivity, with composers thinking hard about how do they write - and implement - music which changes as the gameplay happens. Musical beds and loops with sudden transitions at checkpoints are seen as outdated.

On the other hand, there is a long way to go. This interview of composer Inon Zur discusses how his score for Dragon Age is not so focused on interactivity.

The music is squarely in the Carl-Orff-meets-Metallica genre. Which is my personal favorite. Trailer awesomeness follows: