I wanted to score a big action scene, and the great thing about hand-to-hand combat is that it’s very dramatic, you can score it big, there is a lot to synchronize the music to, and it can be shot cheaply. You don’t have to trash any cars or spend a lot on CGI.
This scene is mixed with a lot of comic lines, so when you hear pauses or changes in the instrumentation, more likely than not, I’m simply getting out of the way of dialogue that the audience wants to hear.
A couple of impressions from my first time on a large stage. From the podium, the percussionists are way, way far in the back. There is a real sense of distance. I found that surprising, but you also realize that percussion sounds great when it’s far away.
Also, the particular sound of this piece cannot be achieved on a small stage. I wanted sections of this tobe a little brutal and primal, and the particular mix of percussion and orchestra to get this sound needed to be just right. The big room really makes all the difference.