A friend pointed me to this interview with Don Veca about the original Dead Space game. Here’s my favorite bit:

This was the birth of the game “fear emitter,” which is simply a first-class game object that designers can place in the world or attach to other objects, most notably, the enemy alien creatures. Fear emitters are simply a “sphere of influence.” However, with this one tool, we can affect a myriad of audio sources, such as music, streamed ambience, adaptive ambience, reverb control, general mixing parameters, or whatever. But… of course, the devil’s in the details.

And here’s a little bit of Dead Space gameplay video to give you an idea. It starts with action, but moves to an exploration sequence where you can get a sense of these horror emitters.

Posted 4 years ago by John Piscitello

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